# asteroid_game.py - Starter Template import turtle import random # === SETUP THE GAME WINDOW === screen = turtle.Screen() screen.setup(600,600) screen.bgcolor("black") screen.title("Asteroid game") screen.tracer(0) # === CREATE PLAYER === player = turtle.Turtle() player.hideturtle() player.color("#00FFFF") player.penup() player.goto(0, -250) player.emoji = "🚀" player_speed = 20 # === GAME VARIABLES === game_active = True asteroids = [] # === FUNCTIONS === def draw_player(): player.clear() player.write(player.emoji, align="center", font=("Arial",32,"normal")) draw_player() screen.update() turtle.done() def move_left(): if not game_active: return x = player.xcor() x -= player_speed if x < -280: x = -280 player.setx(x) draw_player() def move_right(): if not game_active: return x = player.xcor() x += player_speed if x > 280: x = 280 player.setx(x) draw_player() def create_asteroid(): asteroid = turtle.Turtle() asteroid.hideturtle() asteroid.emoji = "🪨" asteroid.color = "#AA6644" asteroid.size = random.randint(20, 100) asteroid.penup() x = random.randint(-280, 280) y = 300 asteroid.goto(x, y) asteroid.speed = 5 - (asteroid.size / 25) asteroids.append(asteroid) return asteroid # === TEST CODE === # Uncomment this to test: # draw_player() # screen.update() screen.listen() screen.onkey(move_left, "Left") screen.onkey(move_right, "Right") # turtle.done()